bylok.ink / playisland strategy · 3–4 founders

settle · trade · mind the cat

Colonists.

An island has come up on the charts, and the harbour survey office has exactly one table. Settle it on paper: roads, villages, towns, the first ten points. The office cat sits on the map wherever she likes, and nothing under her gets done.

Play now

Against the office regulars, right here in this tab.

    Play with friends

    Host a room for three or four, or join one with its code. Regulars can fill empty chairs.

    A local game lives in this tab; refreshing starts a new island. Free in your browser: no download, no account.

    These rules on one page

    the rules, briefly

    Build the first ten-point colony.

    Everyone places two settlements, each with a road beside it, in order and then in reverse order. Your second settlement collects one good from every earning tile around it. After that, a turn is: optionally play one older development card, roll two dice, then build, trade and end your turn.

    Every corner, road and tile you may choose is a button on the chart with a full text label, and each choice also has a plain list under “Or pick from a list”, so the game can be played by keyboard or on a phone.

    The table

    Agnes, Bram and Dot fill empty chairs. They look for useful builds, play their cards and trade with the bank, but consistently decline offers from other founders. They are capable casual opponents, not experts.

    Friends-first privacy

    The original browser host is trusted and holds the complete match. Guests receive their own hand plus public counts only. Private state cannot move to another host. A disconnected human seat waits for reconnection; bots never silently replace it.

    An original island and an original game in the settle-and-trade family. This edition is the complete base game described here, with no expansions.