FIFTY-TWO CARDS. A FEW LOOPHOLES.
Legal
Fiction.
House rules are negotiable.
Queens can count as kings. Aces can score from your hand.
Choose your cards. Change one rule. See what happens.
1–2 Learn the rules3 Move the words4 & 6 Face two bosses
Solo · six blinds · no account required
Explore the folklore edition ↗An impeccable hand.
A questionable interpretation.
Legal Fiction · Poker
SMALL BLIND
Your run
THE NEXT WATCH
Whose lantern will you follow?
Choose a target and a reward for this round.
Choose afresh each round. All invitations pay for unused hands and discards, plus interest. Your choice locks before the cards are dealt.
Carried through the night
0 / 2 pockets filledChoose up to five cards. Look for a poker hand. The strip shows your score before you commit; Play hand plays the selection.
Choose your cards.
0 / 5 chosen·44 in deck
1–9 select cards · 0 selects card 10
Choose up to five. Held cards can still score with a LOITERS rule.
Change a rule, if you like.
1 CHANGE LEFTYour rules already work. Tap a slot to try something different.
Choose a replacement
Choose a rule to use now, or select cards for an optional score preview. Nothing changes until you use it.
Choose a rule to compare.
Your Rulebook
1 PUSH LEFTYour rules already work. To change them, tap a word and preview a direction.
THE RULEBOOK OPENS
Same rules. Now you can move the words.
Keep the sentences you know, or join different words to make a new rule. Every complete rule is explained beside the board.
Join words without gaps · read across → or down ↓Swipe across to see the whole board.
Spare words
With a word selected: arrow keys preview a push · Esc cancels
PREVIEW · NOTHING SPENT
How words become rules
Words must touch in one row or column: a subject, a verb, and an effect. LOITERS and LIES need no effect word. Incomplete fragments do nothing.
Read every row left to right, then every column top to bottom. A word may belong to both. That reading order decides which rule applies first.
During a round, a push moves your chosen word and any words in its way one space. The edge blocks a push. Preview freely; only confirming spends a push. Arrow keys preview while a word or move control has focus.
Between rounds, tap a word and an empty space to move it freely. Your scoring table always stays the same.
What your words do
Tap a rule to find its words.
Take this arrangement into the next round.
Poker hands The fixed scoring table
Matching ranks, matching suits, and consecutive ranks form poker hands. Rules can change the cards; this table stays fixed.
ROUND COMPLETE
A parting gift.
Your round earnings
Choose one free rule, or leave the gift for coins. Then visit the Midnight Stall.
Keep a new rule for this run, or save for something at the stall.
The Midnight Stall
0 coins available
A few things the night has misplaced. Keep them until dawn, or keep your coins. Every five saved coins earns one interest after a round, up to five.
THE BAG IS OPEN · USE ONCE
A few words to keep.
Choose two. They join your spare words for the next workshop and stay for the rest of this run.
Five words fell out.
0 / 2 chosenChoose two words to keep.
Found after dark
Four curios on the cloth. Choose one to take a closer look.
Draw four curios. The price rises by 1 coin each refresh; resets next round.
More rules · 4 coins each
Complete rules join your collection. Once the grid opens, their words join your spares.