A keeper for the road
Night Parade
The shrine road needs a keeper. Light the lanterns, gather odd little gifts, and keep the parade company until dawn, or until dark. Even a small pair of paws can do a lot.
01 Keeper
02 Patron
03 The road
04 Almanac
A wish on a wooden board
Votive board
A tile for each patron a keeper can walk under, marked once the two of you have kept a place to the end.
How it plays
- Move with WASD or arrows, or drag anywhere on the road.
- Your weapons fire on their own. Collect the little lights to grow.
- Space, Enter, or the bell button prays. Temples chant on their own.
- Esc or P opens your build. Walking alone pauses and saves your night on this device. A company night keeps going.
- Fight beside a stone lantern to light it. Its light slows the parade.
- Great structures have powers for whoever stands by them. This place lists its own.
- Walls and deep water stop feet. Walls also stop the parade's shots.
- Stand by the temple bell to ring it and bring back fallen friends. Shrines wake at the times in the programme.
What you will carry
Words of the road
Fifteen minutes to dawn, or to nightfall. Mind the peddler. He has pockets.