An animal keeper reading an illuminated almanac above a painted valley.

SPIRITS OF MANY SHORES · KEEPER’S ALMANAC

How to play Tanggu. Vale of Ten Suns

The Vale of Eternity, moved to the valley of the ten suns. Mark spirits from East Asian and American folklore, release them for beads or summon them to your sanctuary. Tanggu: Vale of Ten Suns is a fan edition of The Vale of Eternity. It is for two to four players, with bots to fill empty seats and is free in your browser: no download, no account.

SPIRITS OF MANY SHORES · KEEPER’S ALMANAC

Rules

Ten suns rise from Tanggu, one each round. Each sun has three parts, shown at the top of the table: Seek, Act, Stir.

1 · Seek

Two spirits per keeper come down into the vale. In turn order, each keeper marks one with their seal; then, in reverse order, each marks a second. The keeper who chose last chooses twice in a row.

2 · Act

In turn order, each keeper takes a whole turn, doing any of these as often as they like:

  • Release a marked spirit. It leaves beads according to its phase (see below) and goes to the discard.
  • Befriend a marked spirit: it goes to your hand. There is no hand limit.
  • Summon a spirit from your hand by paying its cost in beads. Nobody gives change, and every bead you pay must be needed. Its on arrival effect happens at once.
  • Send home a spirit in your sanctuary by paying beads equal to the number of the sun. This only frees its place.

You must release or befriend both of your marked spirits before you end your turn.

Cards are controls: click a card to do what its button says. Hover or focus any card to read it in full at the side. On a touch screen the first tap shows the card and the second plays it.

3 · Stir

In turn order, each keeper stirs their spirits: every each sun effect happens once, in whatever order its keeper likes. None may be skipped, though a few say “you may”.

A spirit cannot arrive if its on arrival effect has nothing to work on; such cards say what they need.

Limits

  • Sanctuary: one place per sun that has risen. Under the third sun you may have three spirits.
  • Beads: you may hold four. Cinnabar is worth 1, jade 3, gold 6. If you ever hold more, you choose which to leave behind.

Ending

The game ends when the sun sets on any keeper with 60 merit, or when the tenth sun sets. Most merit keeps the vale; a tie goes to the fuller sanctuary, and after that it is shared. Later seats start with a little more merit, because they choose later.

The five phases

  • Fire leaves 3 cinnabar · cheap, quick, cinnabar
  • Water leaves 1 jade · jade and its worth
  • Wood leaves 1 cinnabar + 1 jade · wind, cards, echoes
  • Earth leaves 4 cinnabar · gold and hard bargains
  • Metal leaves 1 gold · rare, costly, decisive

Almanac

All seventy spirits: fifteen each of Fire, Water, Wood and Earth, and ten of Metal. There is one of each.

火 Fire · 15 spirits

  • 灶君China · Zao Jun (Kitchen God) · 0Always: You may hold 2 more beads.
  • 火鼠China · Fire Rat · 0On arrival: Gain 2 cinnabar. Each sun: You may return this spirit to your hand.
  • ·Plains and Southwest · Coyote · 0On arrival: If your sanctuary holds spirits that cost 1, 2, 3 and 4, gain 10 merit.
  • 狐火Japan · Kitsune (Fire Fox) · 1On arrival: Gain 1 merit for each card in your hand.
  • 祸斗China · Huodou (Ember Hound) · 1Each sun: Gain 1 cinnabar. Gain 1 merit.
  • 毕方China · Bifang (One-Legged Crane) · 2Each sun: Gain 4 cinnabar.
  • 朱厌China · Zhuyan (Red-Footed Ape) · 2On arrival: Gain 2 merit for each spirit in your sanctuary that costs 2 or less.
  • 年兽China · Nian (Year Beast) · 2On arrival: Gain 1 merit for each spirit in your sanctuary.
  • 狻猊China · Suanni (Incense Lion) · 3Each sun: Return 1 cinnabar if you hold one. If you do: Gain 3 merit.
  • ·Hawaiʻi · Pele (Volcano Goddess) · 3On arrival: Gain 2 merit for each Fire spirit in your sanctuary.
  • 凤凰China · Fenghuang (Phoenix) · 3Always: Whenever you summon another spirit, gain 1 merit for each cinnabar you pay.
  • अग्निIndia · Agni (Fire God) · 4Always: Each cinnabar you hold is worth 1 more.
  • 三足乌China · Three-Legged Crow · 4Each sun: You may return one of your other spirits that costs 2 or less and has an on-arrival effect to your hand.
  • 祝融China · Zhurong (Fire Keeper) · 4Each sun: You may return one of your other spirits of Fire that has an on-arrival effect to your hand.
  • 朱雀China · Vermilion Bird · 4On arrival: Gain 2 merit for each phase among your spirits.

水 Water · 15 spirits

  • 雪女Japan · Yuki-onna (Snow Woman) · 0On arrival: Return all your beads. Gain merit equal to their worth.
  • 河童Japan · Kappa (River Imp) · 1Always: Whenever you pay for another spirit with jade, gain 2 merit.
  • 鲛人China · Jiaoren (Weaver Mermaid) · 1Each sun: Gain 1 merit for each jade you hold.
  • 鳌China · Ao (Island Turtle) · 1On arrival: Gain 1 jade. Each sun: You may return this spirit to your hand.
  • ·Okanagan · Ogopogo (Lake Serpent) · 2Each sun: If you have no Metal spirit, gain 2 merit.
  • 해태Korea · Haetae (Fire-Eating Lion) · 3Always: Your jade is worth 6 and your gold is worth 3.
  • 우렁각시Korea · Ureong Gaksi (Snail Bride) · 3Each sun: Change 1 jade into 1 gold, or 1 gold into 3 jade.
  • 洛神China · Luo Goddess (River Goddess) · 3Each sun: Gain 1 jade.
  • 蜃China · Shen (Mirage Clam) · 3On arrival: Gain merit equal to the worth of the jade you hold.
  • 相柳China · Xiangliu (Nine-Headed Serpent) · 4On arrival: Choose two different gifts: 1 gold, 2 jade, 4 merit, or draw a card.
  • 无支祁China · Wuzhiqi (Water Ape) · 4On arrival: Choose a keeper with a Metal spirit. They send one of them home. Gain 7 merit. Needs a Metal spirit in some sanctuary.
  • 河伯China · Hebo (River Lord) · 4Always: Whenever you befriend a Water spirit: Gain 2 jade.
  • 敖广China · Ao Guang (Dragon King) · 4On arrival: Gain 2 jade. Always: Each jade you hold is worth 1 more. Each gold you hold is worth 1 more.
  • ·Mexica · Ahuizotl (Water Dog) · 5Each sun: Return 1 jade if you hold one. If you do: Gain 5 merit.
  • ·Inuit · Sedna (Sea Mother) · 7On arrival: Gain 3 merit for each Water spirit in your sanctuary.

木 Wood · 15 spirits

  • 人参精China · Ginseng Spirit · 3On arrival: Draw 1 card. Each sun: You may return this spirit to your hand.
  • 比翼鸟China · Biyi Birds (Paired Birds) · 3Each sun: If you hold as many cards as you have spirits, gain 3 merit.
  • 青鸟China · Blue Bird · 3On arrival: Draw 1 card. Always: Spirits cost you 1 less.
  • 天狗Japan · Tengu (Mountain Goblin) · 3On arrival: Gain 6 merit. Then put this spirit on top of the deck.
  • 飞廉China · Feilian (Wind Keeper) · 4On arrival: Gain 1 merit for each Wood spirit in your sanctuary. Then return this spirit to your hand.
  • ·Pueblo · Kokopelli (Flute Player) · 4On arrival: Every each-sun effect of your spirits happens now, left to right.
  • 鸾鸟China · Luan (Five-Note Bird) · 4On arrival: Draw 1 card. Always: Wood spirits cost you 2 less.
  • 精卫China · Jingwei (Sea-Filling Bird) · 4On arrival: Draw 1 card. Always: Whenever you summon another spirit: Gain 1 merit.
  • 九凤China · Nine-Headed Phoenix · 5Each sun: Repeat the each-sun effect of another of your spirits.
  • गरुडIndia · Garuda (Eagle King) · 5Each sun: Gain 1 merit for each phase among your spirits.
  • ·Pacific Northwest · Raven · 6Each sun: If you hold 5 cards or fewer: Gain 2 merit. If you hold more: Gain 1 gold.
  • 英招China · Yingzhao (Winged Gardener) · 7Each sun: Gain 1 merit for each spirit in your sanctuary with an each-sun effect.
  • 重明鸟China · Chongming Bird (Double-Eyed Rooster) · 7Each sun: Draw 1 card.
  • ·Plains · Thunderbird · 8On arrival: Gain 2 merit for each card in your hand.
  • ·Mexica · Quetzalcoatl (Feathered Serpent) · 10On arrival: Gain 2 merit for each spirit in your sanctuary.

土 Earth · 15 spirits

  • 混沌China · Hundun (Chaos Lump) · 0On arrival: Discard a card from your hand. Then summon another spirit from your hand for free. Needs two other cards in your hand and two free places.
  • 山魈China · Shanxiao (Mountain Imp) · 1Each sun: Take 1 merit from a rival who has any.
  • 木霊Japan · Kodama (Tree Spirit) · 2On arrival: Discard a card from your hand. Gain merit equal to its cost. Needs another card in your hand.
  • 石狮China · Stone Lion · 2Always: Whenever you pay for another spirit with gold, gain 3 merit.
  • 도깨비Korea · Dokkaebi (Club Goblin) · 3Each sun: Take 1 cinnabar, or pay 1 merit for 1 jade, or pay 2 merit for 1 gold.
  • 当康China · Dangkang (Harvest Boar) · 3Each sun: If you hold a gold, gain 3 merit.
  • 刑天China · Xingtian (Headless Giant) · 4Each sun: If a rival has more merit than you, gain 4 merit. Otherwise lose 4.
  • 饕餮China · Taotie (Glutton) · 4Each sun: Discard a card from your hand if you hold one. If you do: Gain 1 gold.
  • 蜚China · Fei (Blight Ox) · 5On arrival: You may send home up to 3 of your other spirits.
  • 巴蛇China · Bashe (Elephant-Eating Snake) · 6Each sun: You may take an Earth spirit from the released pile into your hand.
  • ·Pacific Northwest · Sasquatch (Bigfoot) · 6On arrival: Gain 6 merit. Each sun: You may return this spirit to your hand.
  • ·Atacama · Alicanto (Gold-Eating Bird) · 6On arrival: Gain merit equal to the worth of the gold you hold.
  • ·Bali · Barong (Lion Spirit) · 6On arrival: Every bead you hold becomes gold.
  • 麒麟China · Qilin (Gentle Unicorn) · 9On arrival: Gain 3 merit for each phase among your spirits.
  • 黄龙China · Yellow Dragon · 10On arrival: Gain 4 merit for each Earth spirit in your sanctuary.

金 Metal · 10 spirits

  • 玉兔China · Yutu (Jade Rabbit) · 3On arrival: Summon a Metal spirit from your hand for free, then send this spirit home. Needs a Metal spirit in your hand that could arrive.
  • 白虎China · White Tiger · 5On arrival: Gain 5 merit for each Metal spirit in your sanctuary.
  • 天狗China · Tiangou (Heavenly Dog) · 7On arrival: Choose a keeper with a Water spirit. They send one of them home. Gain 7 merit. Needs a Water spirit in some sanctuary.
  • 穷奇China · Qiongqi (Winged Tiger) · 7On arrival: Choose a keeper with a Fire spirit. They send one of them home. Gain 7 merit. Needs a Fire spirit in some sanctuary.
  • 駮China · Bo (Tiger-Eating Horse) · 8On arrival: Choose a keeper with a Wood spirit. They send one of them home. Gain 8 merit. Needs a Wood spirit in some sanctuary.
  • 貔貅China · Pixiu (Gold-Eating Lion) · 8On arrival: Choose a keeper with a Earth spirit. They send one of them home. Gain 8 merit. Needs a Earth spirit in some sanctuary.
  • ·Lakota · White Buffalo · 9On arrival: Return another of your spirits to your hand. Gain merit equal to its cost. Needs another spirit in your sanctuary.
  • 九尾狐China · Nine-Tailed Fox · 9On arrival: Repeat the on-arrival effect of another of your spirits. Needs another of your spirits with an on-arrival effect.
  • 招き猫Japan · Maneki-neko (Lucky Cat) · 10On arrival: Gain 1 gold. Gain 1 jade. Gain 1 cinnabar. Gain 3 merit. Draw 1 card.
  • 陆吾China · Luwu (Mountain Steward) · 12On arrival: Gain 4 merit for each phase among your spirits.

About this edition

Tanggu (汤谷) is the valley of the suns in the Classic of Mountains and Seas: ten suns bathe there and take turns crossing the sky from the Fusang tree. This is an unofficial fan edition of The Vale of Eternity by Eric Hong, published by Mandoo Games. The rules, and the cost and effect of each of the seventy cards, follow that game; the four elements plus dragons have become the five phases. The spirits, their names, the wording and the paintings are this edition’s own, drawn mostly from Chinese, Japanese, Korean, Indian and Balinese stories and from the peoples of the Americas. Bots are labelled, see only what a keeper in their seat would see, and choose from the same legal moves.

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